Mole Pop
Provably Fair · RTP ≤95%You have not placed any bets yet.
| Games | Players | Time | Bet amount | Multiplier | Profit |
|---|---|---|---|---|---|
| Crash | mu***an | 09:46:14 | 400 | — | -400 |
| Crash | mu***an | 09:46:03 | 300 | 1.33× | +99 |
| Crash | ga***an | 23:54:01 | 875 | — | -875 |
| Crash | ga***an | 23:49:26 | 300 | 2.00× | +300 |
| Towers | mu***an | 10:52:35 | 463.608 | — | -463.608 |
| Towers | mu***an | 10:52:26 | 300 | — | -300 |
| Towers | mu***an | 10:52:17 | 300 | — | -300 |
| Towers | mu***an | 10:52:05 | 300 | — | -300 |
| Towers | mu***an | 10:51:59 | 300 | — | -300 |
| Towers | mu***an | 10:51:52 | 300 | — | -300 |
How to play Mole Pop
Choose how many moles (1–6) hide in the 7 holes and place your bet. Whack a hole: a mole raises the multiplier, an empty hole loses the bet. You can cash out after any hit; finding every mole cashes out by itself. Fewer moles are harder to hit but each hit multiplies more. The moles are placed before you whack, from the server seed, client seed and nonce: mole i uses float i to take one of the holes left.
How many moles should I pick?
More moles are easier to hit but each hit multiplies less; fewer moles are harder to hit but multiply more. The row under the lawn shows the multiplier after each hit for the mole count you picked.
When should I cash out?
Any time after a hit. Each further whack is a new risk: an empty hole loses the whole bet. Finding every mole cashes out by itself.
How do I verify a round?
The moles are placed as soon as you bet, from the server seed, client seed and nonce: mole i takes hole floor(float i × holes left) among the holes still empty. When the round ends every hole is shown so you can check it.